ZIG-ZAG Skagen is an educational project, which primarily aims at school children at the age 11-16 years. The idea is to make the children able to work interactively with the Skagen painters, their art works and their history and zigzag around the images, texts and physical places, which the artists have visited in Skagen. It must be funny and educational at the same time.
The platform consists of four different parts:
1) An Internet-based computer game where you act with your Skagen painter avatar around Skagen and solve writing or drawing missions. Your participation creates the story and provides a unique opportunity to empathize with many aspects of the artist colony.
2) A TouchWall which is placed at the museum, and which shows a map of Skagen and a timeline. Here you can see which parts of Skagen individual works of art relates to, and you can find out more about the historical events that took place in Skagen, and the rest of the world at the time when the artist colony flourished.
3) Geocaching. A treasure hunt around the Skagen painters' physical environments and sources of inspiration by means of GPS coordinates or - for those who will not be challenged on the modern technology - using an "old fashioned" map.
4) iLand. A digital game board placed at the museum, and which shows 5 of the masterpieces from the collection. Here children of all ages can experiment and manipulate with the images, to create new versions of the Skagen painters' works.
ZIG-ZAG Skagen is developed in collaboration with the software company Cordura, and we started working with the project in 2008, in connection with Skagen Museum's 100th anniversary. The project is supported by the Vækstforum / Danish Enterprise and Construction Authority and the Bikuben Foundation.<del> </del>